Hi again, as promised, I added some new material to the publication section including the source code for a tiny open GL game. So if you are interested in developing computer games this example covers most of the things need to get started. You require the devil engine for that project which is available for free on the web – you just have to google. For the animation of the model, the CAL3D plugin for maja has been used, so might also need this library, but it is also an open source project. The archive contains the executables, so if you are just interested in playing the game, you might just launch the Demo.exe. Instructions on how to play the game and how to control the player just have a look to the readme.txt. You can switch between different shadow models for the characters (textured, projected) and there are some animation paths that use splines (linear, bezier, catmullrom), which can also be displayed. Projected shadows will propably require a fast machine because there are about 50 npc’s with shadows rendered in real time and without quality restrictions, so this requires really much cpu power.
I also added my bachelor thesis to the blog which is about gesture recognition using machine learning which I already have mentioned in an earlier post. I am afraid this paper is restricted to people that speak German but if you have questions about it, feel free to contact me any time.
This week I will propably upload the promised speech processing examples like the pitch detector or a speaker identification model to seperate male from female voices.