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	<title>Ltty&#039;s Mobile Computing Blog</title>
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		<title>Ltty&#039;s Mobile Computing Blog</title>
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		<title>Nikon Challenge</title>
		<link>http://ltty.wordpress.com/2011/06/22/nikon-challenge/</link>
		<comments>http://ltty.wordpress.com/2011/06/22/nikon-challenge/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 09:05:25 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[events & conferences]]></category>
		<category><![CDATA[Challenge]]></category>
		<category><![CDATA[Nikon]]></category>

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		<description><![CDATA[If anybody is interested in supporting my contribution, please go to the following web site and vote for my poster :-) Also voters have the chance of winning some prizes.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1296&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If anybody is interested in supporting my contribution, please go to the following web site and vote for my poster <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  Also voters have the chance of winning some prizes.</p>
<p><a title="Nikon Poster Challenge" href="http://www.ichbin.nikonwelt.at/galerie/beitrag/86550" target="_blank">Nikon Challenge</a></p>
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		<title>Gaming Industry To Support Japan</title>
		<link>http://ltty.wordpress.com/2011/03/13/gaming-industry-to-support-japan/</link>
		<comments>http://ltty.wordpress.com/2011/03/13/gaming-industry-to-support-japan/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 22:21:02 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[information]]></category>
		<category><![CDATA[engery]]></category>
		<category><![CDATA[gaming industry]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[nuclear crisis]]></category>
		<category><![CDATA[support]]></category>

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		<description><![CDATA[The earthquake in Japan and the resulting flood as well as the threatening nuclear crisis now also induced the gaming industry to take some servers offline to save engery.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1292&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The earthquake in Japan and the resulting flood as well as the threatening nuclear crisis now also induced the gaming industry to take some servers offline to save engery.</p>
<p>It is still unknown how high the radioactive exposure of the damaged nuclear plant Fukushima 1 is, which is about 250 kilometers north of Tokio. However, because of the earthquake as well as the tsunami, energy runs short. Therefore the publisher Square Enix took some servers offline, which will stay offline for the whole next week at least. This means that the Final Fantasy servers as well as the Play Online servers are down.</p>
<p>Konami also plans to shutdown the Metal Gear servers in order to support Japan.</p>
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		<title>NFC On Android And The iPhone</title>
		<link>http://ltty.wordpress.com/2011/03/13/nfc-on-android-and-the-iphone/</link>
		<comments>http://ltty.wordpress.com/2011/03/13/nfc-on-android-and-the-iphone/#comments</comments>
		<pubDate>Sun, 13 Mar 2011 12:03:16 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[events & conferences]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Galaxy S2]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iPhone 5]]></category>
		<category><![CDATA[near field communication]]></category>
		<category><![CDATA[Nexus S]]></category>
		<category><![CDATA[NFC]]></category>
		<category><![CDATA[NFC Forum]]></category>

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		<description><![CDATA[The 4th NFC Congress 2011 took place in Hagenberg, Austria, on February 22nd and 23rd. 2011 will be an extensive year for the NFC community around the world, thus the NFC Congress was the right place to exchange views, experiences and information about the newest mobile phones, rollouts, services and technologies. In addition to the Business and Applications Conference, a Developer and Scientific Workshop provided a forum for researchers from academia and industry.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1284&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The 4th <strong>NFC Congress 2011</strong> took place in Hagenberg, Austria, on February 22nd and 23rd.   2011 will be an extensive year for the NFC community around the world,   thus the NFC Congress was the right place to exchange views,  experiences  and information about the newest mobile phones, rollouts,  services and  technologies. In addition to the Business and Applications  Conference, a  Developer and Scientific Workshop provided a forum for  researchers from  academia and industry.</p>
<h2>Google and NFC</h2>
<h3>Devices</h3>
<p>Google announced NFC support for their devices in November 2010 for Android 2.3 Gingerbread. NFC is also available on the Nexus S, which is available since December 2010. However, this device initially only provided NDEF reading of NFC tags. An update to Android 2.3.3 adds writing functionality to NFC for the platform. Also support for more tag types, which have been certified by the NFC Forum, was added but P2P functionality is still limited (NDEF push). With the update the Nexus S provides an embedded secure element as well as SWP. The Samsung Galaxy S2 on the other hand comes with a fully functional NFC reader and also provides SWP. However, the device does not provide a secure element. Samsung also presented a live demo at the Mobile World Congress in Barcelona.</p>
<h3>Business model</h3>
<p>For Google, NFC is a logical extension to Google’s Places and Hotpot services. They already tested some Google Places Business Kit applications in Portland using some window stickers. Mr. Schmidt, speaking to a small<br />
group of reporters late Tuesday after his keynote presentation at the Mobile World Congress, said Google could work with advertisers to &#8220;extend offers to phones with NFC chips.&#8221; Advertisers, he said, were interested in combining an ad<br />
and an offer, presumably at the point of sale. ﻿Google is not looking to get into deals with exchanges for terminals and  other areas that credit card companies are hoping to dominate, he said.  Although NFC technology has been around for several years, Mr. Schmidt said he thought current ultra-powerful smartphone  processors were speedy and sophisticated enough to handle those  transactions and advertising deals.</p>
<div id="attachment_1285" class="wp-caption aligncenter" style="width: 359px"><a href="http://ltty.files.wordpress.com/2011/03/kurt-schmid-nexperts.jpg"><img class="size-full wp-image-1285" title="Google Places Business Kit" src="http://ltty.files.wordpress.com/2011/03/kurt-schmid-nexperts.jpg?w=349&#038;h=343" alt="" width="349" height="343" /></a><p class="wp-caption-text">Google Places Business Kit</p></div>
<p>Google has set its sights on neighborhood mom-and-pop shops, where it sees a largely untapped group of business customers and advertisers. When combined with GPS, NFC chips could make it much easier for<br />
the company to show advertisements as a person swipes their phone to make a purchase or is in the process of storing information about or purchasing products.</p>
<h3>Open Questions</h3>
<p>Why is a secure element embedded if focus is only on advertisement which is a true &#8220;reader mode&#8221; use case and who controls the keys of the secure element, so which party can enabled &#8220;card emulation&#8221; services like m-payment to be hosted? For the moment Active NFC stickers can be used that provide Mifare card emulation, a secure element and feature full reader mode. These small stickers, can be placed at the bottom of any mobile phone. From the developer&#8217;s point of view the stickers can be accessed using bluetooth for OTA personalisation or visualisation of SE in any Android application.</p>
<h2>Apple and NFC</h2>
<h3>Devices</h3>
<p style="text-align:center;">&nbsp;</p>
<div id="attachment_1286" class="wp-caption aligncenter" style="width: 299px"><img class="size-full wp-image-1286" title="iPhone 5" src="http://ltty.files.wordpress.com/2011/03/kurt-schmid-nexperts1.jpg?w=289&#038;h=470" alt="" width="289" height="470" /><p class="wp-caption-text">iPhone 5 Developer Draft</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Apple is leading the user experience on mobile devices. The simple NFC  touch brings better end-user experience when connecting two devices,  initiating a transaction or linking the app shop experience to a real shop experience. Apple has filed at least 14 patents where NFC is in the main claims:</p>
<ul>
<li> Simplified Resource Sharing</li>
<li>Electronic Event Tickets</li>
<li>Secure Wireless Transactions</li>
<li>Media Gifts</li>
<li>Portable Point of Purchase devices</li>
<li>Peer to Peer financial transactions</li>
<li>Peer to Peer sharing</li>
<li>Control of electronic devices</li>
<li>Transportation check-in</li>
</ul>
<p>According to some expectations, NFC will be limited to tag reading to initiate transactions and P2P mode will work between Apple devices only as it is the same for the Game Kit. The secure element in the second stage (if there will be one) is expected to be controlled by Apple only, so it will only be available on a revenue share model like on the app store.</p>
<h3>Business Model</h3>
<p>Apple’s motivation is having 200 million credit cards already registered for iTunes. That&#8217;s nice, but without Mastercard or Visa the use on an NFC iPhone will not be possible. But according to some silicon valley insiders latest rumors that Apple is interested in purchasing Vivotech to get into NFC accepting devices are not true. However, Apple is already placing orders for components and final manufacturing for its forthcoming NFC-savvy iPhone 5 device, bringing new manufacturers into the supply line and plotting for early and mid-summer ship dates (well, February production and May production cycles for some manifestation the following months) for the device, latest reports claim.</p>
<p>According to Phone Scoop, Deutsche Telekom today gave a presentation at Mobile World Congress in Barcelona outlining its adoption of NFC technology for mobile payments, and during the course of the presentation noted that it expects an NFC-enabled device from Apple to debut sometime this year. Deutsche Telekom announced that it expects NFC phones in 2011 from Apple, Samsung in Q2, and RIM &amp; LG in Q3. The company expects mobile payments replacing cash to be the most popular use for NFC technology, followed by mobile ticketing for services such as public transportation. It is of course unknown whether Deutsche Telekom representatives were simply speculating based on the existing NFC-enabled iPhone rumors, or if they have additional information that may have been gleaned from testing with the new device.</p>
<h3>Temporary Solutions</h3>
<p style="text-align:center;">
<div id="attachment_1289" class="wp-caption aligncenter" style="width: 230px"><img class="size-full wp-image-1289" title="iCarte" src="http://ltty.files.wordpress.com/2011/03/kurt-schmid-nexperts3.jpg?w=220&#038;h=229" alt="" width="220" height="229" /><p class="wp-caption-text">iCarte for iPhone 3 and iPhone 4</p></div>
<p>iCarte 3 as an addon for iPhone 3G, 3GS and iCarte 4 as a NFC Shell for iPhone 4 featuring:</p>
<ul>
<li>Secure Element according to GP standard</li>
<li>Mastercard and Visa certification</li>
<li>Mifare Emulation</li>
<li>Mifare reading</li>
<li>P2P upcoming</li>
</ul>
<p>&nbsp;</p>
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			<media:title type="html">L&#039;tty</media:title>
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			<media:title type="html">Google Places Business Kit</media:title>
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		<title>Alice Madness Returns: First Gameplay Trailer</title>
		<link>http://ltty.wordpress.com/2011/03/05/alice-madness-returns-first-gameplay-trailer/</link>
		<comments>http://ltty.wordpress.com/2011/03/05/alice-madness-returns-first-gameplay-trailer/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 12:16:39 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[events & conferences]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[Alice Madness Returns]]></category>
		<category><![CDATA[American McGee]]></category>
		<category><![CDATA[GDC 2011]]></category>

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		<description><![CDATA[The develeopment team around American McGee's action adventure Alice Madness Returns, which will be released in June 2011, comes up with the first gameplay trailers.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1281&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The develeopment team around American McGee&#8217;s action adventure Alice Madness Returns, which will be released in June 2011, comes up with the first gameplay trailers. Check out the scary ambience and the cool setting of the game.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://images.gamersyde.com/image_alice_madness_returns-13734-1788_0002.jpg" alt="" width="592" height="327" /></p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://ltty.wordpress.com/2011/03/05/alice-madness-returns-first-gameplay-trailer/"><img src="http://img.youtube.com/vi/X7NIZ18nq2c/2.jpg" alt="" /></a></span></p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://ltty.wordpress.com/2011/03/05/alice-madness-returns-first-gameplay-trailer/"><img src="http://img.youtube.com/vi/b8_cly2dgXY/2.jpg" alt="" /></a></span></p>
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		<title>Video Update: Unreal Engine 3 &#8211; A Next Generation Update Revealed</title>
		<link>http://ltty.wordpress.com/2011/03/05/video-update-unreal-engine-3-a-next-generation-update-revealed/</link>
		<comments>http://ltty.wordpress.com/2011/03/05/video-update-unreal-engine-3-a-next-generation-update-revealed/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 08:59:00 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[information]]></category>
		<category><![CDATA[billboard reflections]]></category>
		<category><![CDATA[bokeh depth of field]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[shadowed point light reflections]]></category>
		<category><![CDATA[subsurface scattering]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal Engine]]></category>

		<guid isPermaLink="false">http://ltty.wordpress.com/?p=1279</guid>
		<description><![CDATA[A few days ago I posted a some screenshots demonstrating a few new features for the Unreal Engine 3. Now, here is a demo video in HD<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1279&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A few days ago I posted a some screenshots demonstrating a few new features for the Unreal Engine 3. Now, here is a demo video in HD:</p>
<p>&nbsp;</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://ltty.wordpress.com/2011/03/05/video-update-unreal-engine-3-a-next-generation-update-revealed/"><img src="http://img.youtube.com/vi/n3XeCHywNYM/2.jpg" alt="" /></a></span></p>
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			<media:title type="html">L&#039;tty</media:title>
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		<title>Unreal Engine 3: A Next Generation Update Revealed</title>
		<link>http://ltty.wordpress.com/2011/03/03/unreal-engine-3-a-next-generation-update-revealed/</link>
		<comments>http://ltty.wordpress.com/2011/03/03/unreal-engine-3-a-next-generation-update-revealed/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 09:04:48 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[events & conferences]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[billboard reflections]]></category>
		<category><![CDATA[bokeh depth of field]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[shadowed point light reflections]]></category>
		<category><![CDATA[subsurface scattering]]></category>
		<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal Engine]]></category>

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		<description><![CDATA[Epic Games' Unreal Engine 3 game development tools are by far the most popular third party software tools used by game developers around the world. Two days ago at GDC 2011, Epic Games announced that an upcoming update to Unreal Engine 3 will allow the tools to support DirectX 11 graphics features including tessellation.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1272&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://news.bigdownload.com/tag/epic-games">Epic Games</a>&#8216; <a href="http://news.bigdownload.com/tag/unreal-engine-3"><em>Unreal Engine 3</em></a> game development tools are by far the most popular third party software  tools used by game developers around the world. Two days ago at <a href="http://news.bigdownload.com/tag/gdc-2011">GDC 2011</a>, Epic Games announced that an upcoming update to Unreal Engine 3 will allow the tools to support <a href="http://news.bigdownload.com/tag/directx-11">DirectX 11</a> graphics features including tessellation.</p>
<p>The demo is running at Epic&#8217;s GDC 2011 booth using <a href="http://news.bigdownload.com/tag/nvidia">Nvidia</a>&#8216;s  GeForce GTX 500-based graphics cards. Unreal Engine 3 already supports  Nvidia&#8217;s propiertary gameplay features such as PhysX (for in-game  physics) and APEX (for more realistic animations). In addition to Unreal  Engine 3 the free <a href="http://news.bigdownload.com/tag/udk">UDK</a> software will also get an update that will support DirectX 11 graphics features.</p>
<p>New features such as billboard reflections, subsurface scattering, shadowed point light reflections and bokeh depth of field are only a few features to be included. However, these features are included in the Unreal Engine 3, which makes up a Unreal Engine 3.995 rather than a Unreal Engine 4.0 <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
<p style="text-align:center;"><a href="http://ltty.wordpress.com/2011/03/03/unreal-engine-3-a-next-generation-update-revealed/#gallery-1-slideshow">Click to view slideshow.</a></p>
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			<media:title type="html">L&#039;tty</media:title>
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		<title>Next Generation Browser Games: No Plugins, No Flash, No Player</title>
		<link>http://ltty.wordpress.com/2011/03/01/next-generation-browser-games-no-plugins-no-flash-no-player/</link>
		<comments>http://ltty.wordpress.com/2011/03/01/next-generation-browser-games-no-plugins-no-flash-no-player/#comments</comments>
		<pubDate>Tue, 01 Mar 2011 09:34:32 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[events & conferences]]></category>
		<category><![CDATA[information]]></category>
		<category><![CDATA[computer games]]></category>
		<category><![CDATA[GDC 2011]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[Jake 2]]></category>
		<category><![CDATA[Quake 2]]></category>
		<category><![CDATA[WebGL]]></category>

		<guid isPermaLink="false">http://ltty.wordpress.com/?p=1269</guid>
		<description><![CDATA[Current browser games mostly make use of plugins, flash or they require a special player. Google plans to improve browser gaming by removing these special requirements. At the GDC 2011 Google demonstrated a first Demo showing Quake II in a common browser just based on GWT and HTML 5.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1269&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Current browser games mostly make use of plugins, flash or they require a special player. Google plans to improve browser gaming by removing these special requirements. At the GDC 2011 Google demonstrated a first Demo showing Quake II in a common browser just based on GWT and HTML 5.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.pcgames.de/screenshots/811x455/2011/03/quake2.jpg" alt="" width="809" height="455" /></p>
<p>According to Vincent Scheib, one of Google&#8217;s software engineers, all games work without plugins or a certain player:</p>
<blockquote><p>Most of the techniques and technologies presented in these demos are already available or at least in a beta stage. It is not necessary to use flash.</p></blockquote>
<p>First of all, Vincent presented a version of Jake 2 in his browser &#8211; without plugin, without flash and without a special player. Jake 2 is a Java version of the original Quake II source code by id Software. Technologies used for the game are WebGL 3D graphics, HTML5 audio, HTML5 WebSockets, HTML5 LocalStorage, HTML5 Canvas. The game runs at 60 frames per seconds and there is also multiplayer mode supported. For the moment, the game runs in Chrome and Safari. HTML5 also allows dynamic rendering of bitmap graphics.</p>
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			<media:title type="html">L&#039;tty</media:title>
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		<title>That&#8217;s How Diablo III Looked Like In 2005</title>
		<link>http://ltty.wordpress.com/2011/02/16/thats-how-diablo-iii-looked-like-in-2005/</link>
		<comments>http://ltty.wordpress.com/2011/02/16/thats-how-diablo-iii-looked-like-in-2005/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:38:35 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[information]]></category>
		<category><![CDATA[2005]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Blizzard North]]></category>
		<category><![CDATA[Diablo III]]></category>

		<guid isPermaLink="false">http://ltty.wordpress.com/?p=1250</guid>
		<description><![CDATA[If Blizzard would have stayed to its concept from 2005, the player would not persue monsters in dungeons but in bright halls. Former Blizzard North members now published some concept arts showing the hero fighting demons in Heaven.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1250&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>If Blizzard would have stayed to its concept from 2005, the player would not persue monsters in dungeons but in bright halls. Former Blizzard North members now published some concept arts showing the hero fighting demons in Heaven.</p>
<p>In 2005 the development on Diablo III was stopped and the whole development process so far has been canceled. Blizzard restarted the entire design process. According to the former developers the work done by Blizzard North did not meet the expections of Blizzard. Up to now, there was not any information regarding the former version of Diablo III. There have also been unconfirmed rumors that Diablo III would take place in Heaven but now, some concept arts have been released.</p>

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		<title>The technology of Dragon Age II – Part 1 (via BioWare Blog)</title>
		<link>http://ltty.wordpress.com/2011/02/16/the-technology-of-dragon-age-ii-%e2%80%93-part-1-via-bioware-blog/</link>
		<comments>http://ltty.wordpress.com/2011/02/16/the-technology-of-dragon-age-ii-%e2%80%93-part-1-via-bioware-blog/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 18:01:40 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[information]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Dragon Age]]></category>
		<category><![CDATA[Dragon Age II]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[technology]]></category>

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		<description><![CDATA[Technology was one of the major focus points of the programming team during the transition from Origins to Dragon Age II.  After the art team presented us their vision for a rebooted art style, we spent a lot of time with them identifying the technology improvements that would best bring that art style forward.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1246&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Technology was one of the major focus points of the programming team  during the transition from Origins to Dragon Age II.  After the art team  presented us their vision for a rebooted art style, we spent a lot of  time with them identifying the technology improvements that would best  bring that art style forward.</p>
<p>In this post we’ll examine some of the base technology improvements  to the engine. These improvements will be enjoyed by everyone who plays  the game, regardless of whether they choose to play on PC with a DirectX  9 video card, PlayStation 3 or Xbox 360. On a subsequent post we’ll  examine more advanced DirectX 11 technology that will be exclusive to  higher end PCs.</p>
<h2>Lighting</h2>
<p>Lighting is a crucial element for the visual appearance of any game.   Regardless of how detailed and unique the base art is, a poor lighting  system that fails to bring out that detail will make the game look worse  overall. With this in mind we spent most of our research effort into  new lighting techniques and tried to identify the one that best fits the  levels we needed to create for Dragon Age II.</p>
<p>The lighting system we ended up with is based on an offline global  illumination renderer that creates higher quality lightmaps than before.  Global illumination means that light bounces in the scene are  considered for the overall lighting. This simulates how lighting works  in the real world.</p>
<p><a href="http://bioware.files.wordpress.com/2011/02/019.jpg"><img class="aligncenter" title="019" src="http://bioware.files.wordpress.com/2011/02/019.jpg?w=450&#038;h=253&#038;h=253" alt="" width="450" height="253" /></a></p>
<p>Cave levels are a great fit for our new lighting system. Light beams  coming in from cracks in the ceilings scatter light around the level for  a more clean and realistic lighting overall, compared to our old  lighting engine.</p>
<p><a href="http://bioware.files.wordpress.com/2011/02/0041.jpg"><img class="aligncenter" title="004" src="http://bioware.files.wordpress.com/2011/02/0041.jpg?w=450&#038;h=253&#038;h=253" alt="" width="450" height="253" /></a></p>
<p>Lighting is also a great tool to convey emotion. From the smoke  filled alleys of Lowtown to the highly contrasted lighting in Darktown  or the Chantry – whenever I play the game I find myself unconsciously  pausing to look around in the level and how lighting interacts with each  scene.</p>
<p><a href="http://bioware.files.wordpress.com/2011/02/047.jpg"><img class="aligncenter" title="047" src="http://bioware.files.wordpress.com/2011/02/047.jpg?w=450&#038;h=253&#038;h=253" alt="" width="450" height="253" /></a></p>
<p><a title="BioWare Blog" href="http://blog.bioware.com/?p=3637">Read More</a></p>
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		<title>Aeon Racer For iPhone And Android</title>
		<link>http://ltty.wordpress.com/2011/02/16/aeon-racer-for-android/</link>
		<comments>http://ltty.wordpress.com/2011/02/16/aeon-racer-for-android/#comments</comments>
		<pubDate>Wed, 16 Feb 2011 17:09:01 +0000</pubDate>
		<dc:creator>L&#039;tty</dc:creator>
				<category><![CDATA[product news]]></category>
		<category><![CDATA[software news]]></category>
		<category><![CDATA[Aeon Racer]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[casual game]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Modern Alchemists]]></category>

		<guid isPermaLink="false">http://ltty.wordpress.com/?p=1244</guid>
		<description><![CDATA[A little spaceship and quick reflexes are all you need for your great adventure in outer space. Three mysterious galaxies are awaiting you, each with its own individual design and challenges. On your race through space you have to dodge gates and catch various items to reach breathtaking velocity.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ltty.wordpress.com&amp;blog=5374289&amp;post=1244&amp;subd=ltty&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://aeon-racer.modern-alchemists.com/images/screenshots/screen1_thumb.png" alt="" width="190" height="350" /></p>
<p>A little spaceship and quick reflexes are all you need for your great adventure in outer space. <em>Three mysterious galaxies</em> are awaiting you, each with its  own individual design and challenges. On your race through space you have to <em>dodge gates</em> and <em>catch various items</em> to reach <em>breathtaking velocity</em>. Get fast, get better, get addicted! Break the <em>highscores</em> and earn the special treat: an <em>infinite level</em> for each galaxy–offering the opportunity for an endless slide through space&#8230; Get Aeon Racer for iPhone or Android <em>NOW</em> by clicking on the appropriate store buttons above. The Universe can be yours!</p>
<p>Aeon Racer is one of the first games developed by Modern Alchemists, an Upper Austrian game development studio that focuses on casual games for phones.</p>
<p style="text-align:center;"><span style="text-align:center; display: block;"><a href="http://ltty.wordpress.com/2011/02/16/aeon-racer-for-android/"><img src="http://img.youtube.com/vi/Gv5BT_zjkVQ/2.jpg" alt="" /></a></span></p>
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